Custom Locations

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There are several custom locations on Allure found by wandering around or alternatively using the World Teleporter and choosing Custom Destinations.

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Contents

[edit] Library

Player Library

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The Library is the Britain Library to the NW corner of the city. It has its own teleporter pad found under Custom Destinations on the World Teleporter. You will find several helpful books locked down on the tables in here. If you have a spare 20 minutes it is worth sitting down and gleaning some nuggets of wisdom from here. NB these books cannot be copied using the inscription skill.


[edit] Auction House

When you have an excess of stuff and don't know what to do with it, why not head over to the Auction House, read the rule book and auction off your items to other players?


Auction House


[edit] Halls of Allure

This is a useful venue. Say hello to Finlor as you pass.

On the ground floor you will see the Hue Room where you can get the hue numbers for use in a Hue Any One Thing Tub, choose your hue as a Guild Leader, or pick a hue for a Personal Hue Tub.


On the first floor you will see all the loot drops from defeating Pharos at the Pharos Outpost.


On the second floor you will find the artifacts scattered around Allure found in Paragon loot, fished up from messages in bottles and random drops from Tokuno creatures.


[edit] Event Room

Often the starting place for a Monster Bash or other events like the Invisible Maze. It is located in Trinsic but accessed via the Teleporter.


[edit] House Gates

A house gate can be purchased from a GM at a cost of 50k gold. For this you get a moongate shaped gate that is linked to a pad at the House Gate Room in Nujel'm.


If you have a tub hued with the colour you wish them to be before paging, the GM will hue them that colour when it is created. If it is a custom hue, you will need to have a Hue Any One Thing Tub ready.

The pads at the House Gate Room are arranged in locations according to facet that your home is on. So be nice to the neighbours!


[edit] Training Room

[edit] Vendor Mall

The name says it all really! If you want to set up a vendor, other than having one in your home (which will need to be public), then this is the place to go.

There are certain requirements to setting up a vendor. These can be found in the book that is locked down on the Mall steps.

Also at the Mall, down the centre aisle (Northwards directly from the World Teleporter), you will find a lot of NPCs who sell various resources and books to do with the various crafting that Allure has to offer.

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[edit] Champion Room

This is a central area for entry into the Champion Spawns of Allure. You may be familiar with these 16 level spawns that start of easily and get progressively more difficult. You will need to read the rule books on the table in this entrance area - they highlight what should be common courtesy and sense but they are there for those that lack either or both.

The orange gate will take you to another area where the Young Champion Spawn is. You can enter the Young Champ for up to a week after creating your first character on Allure, even after you lose your 'young' status. After that, you will only be able to enter if a young player invites you.

The Advanced Champ (also known as Star Wars) is in this area too. Further restrictions apply here such as no pets, druid spells or hiding.

Champion Room


NB You will have difficulty in these spawns using the 3D client, so make sure you are running the 2D client if you want to go in and test your mettle.


[edit] Mook Town

A small town that has a blacksmith and inn but also a mage, necromancer and paladin all in one place to train up skills without walking too far.

Mage, Necromancer and Paladin Trainers


[edit] Pharos Outpost

The dwelling place of the Mighty Pharos can be found to the SE of the Desert of Compassion. When he is defeated, depending on the level of difficulty, one of various loot items will be deposited in your pack.


[edit] Avalon

[edit] Taming Forest

This is the large forested area East of Yew. There are all sorts of creature here, the more aggressive being dire wolves and frenzied ostards. If you travel too far Eastwards, you may stumble across some Drow Archmages near the crypts.


[edit] Young Player Dungeon

The Young Player Dungeon is situated on the side of Haven Bank. You can only enter this whilst you have 'young status' ie up to 450 skill points. There is a quest for you in there as well as various creatures to fight. In the chest and on bodies you will find keys. Hang on to these as there is a prize draw every month and these are your 'tickets.' The winner gets a GM built house.

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